Review of “Dying Light 2 Stay Human”:
Thankfully, between the dialogue-heavy scenes, the plot strays far enough to make more room for what “Stay Human” is actually good at: creating a massive urban gym in the jungle for players to swing at, climbing, paragliding and sprinting. The game’s motion controls are simple enough to be learned quickly, allowing for creative and almost instinctive decision-making about ad hoc paths to travel over the heights of skyscraper roofs, the shutters of houses, and criss-crossing power lines. between buildings. Equally important, the city is beautifully designed, lacking much of the repeatable modular design used to bundle many open-world games together and is instead filled with bespoke spaces that each offer their own acrobatic challenges, both during and between missions. . For example, the windmills that power the city’s neighborhoods are spread across Villedor, each functioning as a test of the player’s reflexes and ability to spot ways to climb ever higher. The development of each new neighborhood also offers opportunities to flex Aiden’s growing set of moves, as apartment buildings and two- and three-story stores of opening hours eventually transform into office buildings. and towering condos, best traversed by death-defying jumps or holds. hook-assisted swings.